Just Hang, have Fun, & Show off. (Beats clubbing and/or losing
and Snooker are ever popular at e-Spot. They're great games of
skill, and you keep the conversation flowing with all your friends
at the same time.
And here at eSpot, you won't find the stereotypical
dingy pool hall atmosphere. Just a lot of friends having fun,
where guys and gals show up in equal numbers.
We've got 26 tables, (17 for pool, 9 for snooker) so
you and your friends won't need to wait in line. We have quality
Mahogany pool tables made by Riley and Dufferin. So come in, pick up
your cue, and start strutting your stuff like Fast Eddie in The
Hustler (or is that movie way before your time?).
8 Ball Pool Rules(played
on the smaller tables)
stick you use to strike the ball is called the 'cue'
only ball you are allowed to strike with your cue is your
'cue ball' - the one white ball.
are not allowed to directly use your cue to strike the other
balls, called the 'object balls'.
are 15 'object' balls, including 7 striped balls (balls
numbered 1-7), and 7 solid colour balls (balls numbered
8-14) and then of course there is the one black '8 ball'.
of the 2 players are assigned either striped or solid as their
of the pool game is for each player to sink all of their own object
balls (either striped or solid) into the table pockets.
are you allowed to pocket the 8-ball in order to win.
by Breaking the Rack (according to BCA 8
Ball Pool Rules):
will choose to 'break the rack' first. The 'rack'
refers to the triangular rack of balls set up by placing all 15
object balls in a triangular rack, then carefully removed. He
or she will use the cue ball to strike the triangle of object balls
('breaking' open the 'rack' of balls). Afterwards, the turn to break
will rotate regardless of who the winner in the previous game was.
least four of the object balls must hit the cushions (sides of the
table). In 8 ball pool, as long as a player succeeds in making a
legal shot, he is entitled to continue shooting at the table. A
failure in making a legal shot, also known as foul,
leads to a switch of turns between the players.
of Group of Object Balls
of group of balls is made after the opening break shot with the
first legally pocketed object ball. From that point and on, the
players may pocket only the assigned group of object balls (either
striped, or solid coloured); otherwise it is a foul, and the player
must switch turns.
Pocketing the 8-Ball
player who has pocketed his assigned group of object balls can try
to pocket the 8-ball. Before shooting the 8-ball, the player has to
announce a certain pocket. Pocketing the 8-ball to a different
pocket than the announced one is a foul. If the 8-ball has been
pocketed to the announced pocket, the shooting player wins the game.
shots are 'legal' or 'foul'?
(player continues with next turn)
player, to whom the turn belongs, hits one or more balls in his
or her category first, prior to hitting a ball in his or her
opponent's category or hitting the 8-ball.
cue ball touches the rail before hitting the ball in the proper
(foul): (player must switch turns)
cue ball is pocketed. This is also known as a scratch.
8-ball is the first to be hit by the cue ball, unless there is
no other option. * A ball in your opponent's category is the
first to be hit by the cue ball.
Neither a rail nor a ball in your category (or any other legal
location) is hit by the cue ball.
Copyright Snooker 89
Object of the Game
To score a greater number of points than your opponent.
Rules Occasionally keep these in mind
Each ball has a point value.
You have to sink the balls in ascending
order, starting with the red balls, then the colored balls. (see
the Point Value of each ball below)
As long as reds are on the table they are the
targets that you strike with your cue balls. A 'target' is
known as the 'object ball'.
After sinking one red ball you can pick any
colored ball to sink, but then you must sink that specific ball,
or face a foul.
If you made a foul on any ball, the points of the
ball are added to the opponent's score.
Set of Snooker balls:
15 unnumbered solid red object balls (called
6 unnumbered object balls of different colors
and the cue ball that you can strike directly
(called the white ball).
You score points in 2 ways:
By sinking reds or colors into a pocket (called
'potting'). The # of points you achieve depends on the
ball's color (see Point Value below).
When the opponent player commits a foul (see
Penalties For Fouls below).
Each object ball has a different point value:
red - 1
yellow - 2
green - 3
brown - 4
blue - 5
pink - 6
black - 7
Set up the balls as the diagram below. The pink
ball is spotted on the the 'Pyramid Spot', so that the pink
is right at the tip (or 'apex') of the triangle, as close as
possible, but without touching. The half circle area is called
The first player who breaks is chosen randomly. The starting player
places, by hand, the cue ball anywhere within the 'Half
Circle' region of the table. He or she must cause the cue ball
to strike a red ball. (It is not necessary to send a ball to a
rail or into a pocket).
If the first player fails to strike a red ball, it is
a foul, and as a result the opponent player receives a point.
Then, that opponent has the choice of :
Taking his or her turn (called 'accepting the
table and becoming the striker'), or
Letting the first player continue taking his or
her turn (requiring him or her to become the 'striker')
Rules of Play
After a player has sunk the first red ball into a pocket, that
player must then strike a color ball of his choosing (his or her so
called 'next legal object ball'), and then a red again, and color,
and so on... (you get the idea).
A player must alternate like this between a red, and
a color, for as long as there are reds on the table, or else face a
'foul', giving points to the opponent.
When a player first starts to take a turn (being the so called
'incoming striker of each inning'), the first target ball
will always be a red, and then a color, and so on. He or she
must continue to do this until there are no more reds.
When a player must choose a color ball as his target, he or she
declare which specific color ball is his target,
his 'object ball'
then execute on it, and strike that specific
Otherwise, failure to strike that color ball is
considered a foul.
'Spotting' a color ball
All colors must be 'spotted' while reds remain. That means: as
long as reds remain on the table, each color ball that is sunk must
be taken back out, and placed, by hand, back in their original
'spot' position on the table (see spotting diagram above), prior to
the next stroke.
So this ensures that all the reds must be sunk first,
before the colors get sunk. Why? So that the balls are
sunk ('potted') in ascending order, since reds have the lowest Value
Game play after all the reds are potted
When no reds remain on the table, the striker's object ball become
the colors, in ascending numerical order (2,3,4,5,6,7).
Reds illegally potted are not spotted; they remain off the table.
Colors illegally potted are spotted.
It is a foul when you:
Fail in contacting the red ball on the opening
Fail in first contacting a legal object ball;
Fail in contacting a red ball when your legal
object ball is red;
Pot a color ball when the legal object ball is
Pot a red ball when the legal object ball is
Contact a different color ball than the
The cue ball enters a pocket;
If the striker's object ball is a color, and he
pots any other ball, it is a foul.
After a foul will pop up a request:
such request cannot be withdrawn and the incoming player has a
choice of :
1) accepting the table and becoming the striker.
2) requiring the opponent to become the striker.
Penalties for Fouls
When a player commits a foul, the opponent is awarded penalty points
of minimum four points or maximum seven. The penalty point is the
higher number between the point value of the legal object ball and
the point value of the ball that was hit first.
End of Game
A game ends when all balls have been potted. If the game ends with
both players having equal scores , the black is spotted on its
original position and one of the players (who is randomly drawn)
plays the black ball with the cue ball in hand within the Half
Circle; the first score or foul ends the game.