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Billiards

Just Hang, have Fun, & Show off.  (Beats clubbing and/or losing your hearing)

 

 

Pool and Snooker are ever popular at e-Spot. They're great games of skill, and you keep the conversation flowing with all your friends at the same time. 

 

And here at eSpot, you won't find the stereotypical dingy pool hall atmosphere.  Just a lot of friends having fun, where guys and gals show up in equal numbers.

 

We've got 26 tables, (17 for pool, 9 for snooker) so you and your friends won't need to wait in line. We have quality Mahogany pool tables made by Riley and Dufferin. So come in, pick up your cue, and start strutting your stuff like Fast Eddie in The Hustler (or is that movie way before your time?).

 

 

 

 

 

 

Pricing ... (For Snooker or Pool)

 

Monday - Thursday

11:00 am - 6:00 pm:  $6.00 per hour

6:00 pm - 1:00 am:    $9.50 per hour

 

Friday - Sunday, Holidays

11:00 am - 6:00 pm:  $7.50 per hour

6:00 pm - closing (usuallly 2:00 am): $11.50 per hour

 

 

 

 

If you're a newbie, follow along with these rules:

Basic Rules of Play

(Copyright © 1999 Masters Games. All rights reserved.)

 

   
 

8 Ball Pool Rules(played on the smaller tables)

Basics:

  • The stick you use to strike the ball is called the 'cue'

  • The only ball you are allowed to strike with your cue is your 'cue ball' - the one white ball.

  • You are not allowed to directly use your cue to strike the other balls, called the 'object balls'.

  • There are 15 'object' balls, including 7 striped balls (balls numbered 1-7), and 7 solid colour balls (balls numbered 8-14) and then of course there is the one black '8 ball'.

  • Each of the 2 players are assigned either striped or solid as their object balls.

 

 

Game Objective:

 

The object of the pool game is for each player to sink all of their own object balls (either striped or solid) into the table pockets.

 

Only then are you allowed to pocket the 8-ball in order to win.

 

 

Start by Breaking the Rack (according to BCA 8 Ball Pool Rules):

 

One player will choose to 'break the rack' first.  The 'rack' refers to the triangular rack of balls set up by placing all 15 object balls in a triangular rack, then carefully removed.  He or she will use the cue ball to strike the triangle of object balls ('breaking' open the 'rack' of balls). Afterwards, the turn to break will rotate regardless of who the winner in the previous game was.

 

Then, at least four of the object balls must hit the cushions (sides of the table). In 8 ball pool, as long as a player succeeds in making a legal shot, he is entitled to continue shooting at the table. A failure in making a legal shot, also known as foul, leads to a switch of turns between the players.

 

 

Choice of Group of Object Balls

 

The choice of group of balls is made after the opening break shot with the first legally pocketed object ball. From that point and on, the players may pocket only the assigned group of object balls (either striped, or solid coloured); otherwise it is a foul, and the player must switch turns.

 

 

Pocketing the 8-Ball

 

The first player who has pocketed his assigned group of object balls can try to pocket the 8-ball. Before shooting the 8-ball, the player has to announce a certain pocket. Pocketing the 8-ball to a different pocket than the announced one is a foul. If the 8-ball has been pocketed to the announced pocket, the shooting player wins the game.

 

 

What shots are 'legal' or 'foul'?

 

Legal: (player continues with next turn)

  • The player, to whom the turn belongs, hits one or more balls in his or her category first, prior to hitting a ball in his or her opponent's category or hitting the 8-ball.

  • The cue ball touches the rail before hitting the ball in the proper category.

 

Illegal (foul): (player must switch turns)

  • The cue ball is pocketed. This is also known as a scratch.

  • The 8-ball is the first to be hit by the cue ball, unless there is no other option. * A ball in your opponent's category is the first to be hit by the cue ball.

  • Neither a rail nor a ball in your category (or any other legal location) is hit by the cue ball.

 

 

 

 

Snooker Rules

Copyright Snooker 89

 

Object of the Game

To score a greater number of points than your opponent.
 


The Basic Rules Occasionally keep these in mind

  • Each ball has a point value.

  • You have to sink the balls in ascending order, starting with the red balls, then the colored balls. (see the Point Value of each ball below)

  • As long as reds are on the table they are the targets that you strike with your cue balls.  A 'target' is known as the 'object ball'.

  • After sinking one red ball you can pick any colored ball to sink, but then you must sink that specific ball, or face a foul.

  • If you made a foul on any ball, the points of the ball are added to the opponent's score.


Balls Used

Set of Snooker balls:

  • 15 unnumbered solid red object balls (called reds),

  • 6 unnumbered object balls of different colors (called colors)

  • and the cue ball that you can strike directly (called the white ball).

Scoring

You score points in 2 ways:

  • By sinking reds or colors into a pocket (called 'potting').  The # of points you achieve depends on the ball's color (see Point Value below).

  • When the opponent player commits a foul (see Penalties For Fouls below).

 

 

Point Value

 

Each object ball has a different point value:

  • red - 1

  • yellow - 2

  • green - 3

  • brown - 4

  • blue - 5

  • pink - 6

  • black - 7

 

The Rack

 

Set up the balls as the diagram below.  The pink ball is spotted on the the 'Pyramid Spot', so that the pink is right at the tip (or 'apex') of the triangle, as close as possible, but without touching.  The half circle area is called the 'D-zone'.

 

 

 

 


Opening Break

The first player who breaks is chosen randomly. The starting player places, by hand, the cue ball anywhere within the 'Half Circle' region of the table. He or she must cause the cue ball to strike a red ball.  (It is not necessary to send a ball to a rail or into a pocket).

 

If the first player fails to strike a red ball, it is a foul, and as a result the opponent player  receives a point.  Then, that opponent has the choice of :

  • Taking his or her turn (called 'accepting the table and becoming the striker'), or

  • Letting the first player continue taking his or her turn (requiring him or her to become the 'striker')



Rules of Play

After a player has sunk the first red ball into a pocket, that player must then strike a color ball of his choosing (his or her so called 'next legal object ball'), and then a red again, and color, and so on... (you get the idea).

 

A player must alternate like this between a red, and a color, for as long as there are reds on the table, or else face a 'foul', giving points to the opponent.


When a player first starts to take a turn (being the so called 'incoming striker of each inning'), the first target ball will always be a red, and then a color, and so on.  He or she must continue to do this until there are no more reds.


When a player must choose a color ball as his target, he or she must:

  • declare which specific color ball is his target, his 'object ball'

  • then execute on it, and strike that specific color ball

Otherwise, failure to strike that color ball is considered a foul.
 

 

'Spotting' a color ball


All colors must be 'spotted' while reds remain.  That means: as long as reds remain on the table, each color ball that is sunk must be taken back out, and placed, by hand, back in their original 'spot' position on the table (see spotting diagram above), prior to the next stroke. 

 

So this ensures that all the reds must be sunk first, before the colors get sunk.  Why?  So that the balls are sunk ('potted') in ascending order, since reds have the lowest Value Point.


Game play after all the reds are potted

When no reds remain on the table, the striker's object ball become the colors, in ascending numerical order (2,3,4,5,6,7).

Reds illegally potted are not spotted; they remain off the table. Colors illegally potted are spotted.


Fouls

It is a foul when you:

  • Fail in contacting the red ball on the opening break shot;

  • Fail in first contacting a legal object ball;

  • Fail in contacting a red ball when your legal object ball is red;

  • Pot a color ball when the legal object ball is red;

  • Pot a red ball when the legal object ball is color;

  • Contact a different color ball than the designated one;

  • The cue ball enters a pocket;

  • If the striker's object ball is a color, and he pots any other ball, it is a foul.



Shoot again

After a foul will pop up a request:
such request cannot be withdrawn and the incoming player has a choice of :
1) accepting the table and becoming the striker.
2) requiring the opponent to become the striker.



Penalties for Fouls

When a player commits a foul, the opponent is awarded penalty points of minimum four points or maximum seven. The penalty point is the higher number between the point value of the legal object ball and the point value of the ball that was hit first.


End of Game

A game ends when all balls have been potted. If the game ends with both players having equal scores , the black is spotted on its original position and one of the players (who is randomly drawn) plays the black ball with the cue ball in hand within the Half Circle; the first score or foul ends the game.
 

 

 

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